International audienceThe present paper generalizes the concept of perfect information to games in which the players, while moving sequentially, remain uncertain about the actual payoff of the game because of an initial chance move. It is proved that the value of such games with "almost" perfect information can still be computed using backward induction in the game tree. The optimal behavioral strategies obtained by a dynamic procedure may, however, require randomization. A typical illustration of such games is poker
International audienceWe investigate a two players zero sum differential game with incomplete inform...
This paper aims to solve two fundamental problems on finite or infinite horizon dynamic games with p...
International audienceThis paper studies the optimization of strategies in the context of possibly r...
International audienceThe present paper generalizes the concept of perfect information to games in w...
The paper proposes a natural measure space of zero-sum perfect information games with upper semicont...
International audienceTwo players play a zero-sum repeated game with incomplete information. Before ...
International audienceIn games with incomplete information, the players' states of information may b...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Imperfect information games (IIG) are games in which each player only partially observes the current...
Doxastic characterizations of the set of Nash equilibrium outcomes and of the set of backward-induct...
This paper studies experimentally the value of private information in strictly competitive interacti...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe investigate a two players zero sum differential game with incomplete inform...
This paper aims to solve two fundamental problems on finite or infinite horizon dynamic games with p...
International audienceThis paper studies the optimization of strategies in the context of possibly r...
International audienceThe present paper generalizes the concept of perfect information to games in w...
The paper proposes a natural measure space of zero-sum perfect information games with upper semicont...
International audienceTwo players play a zero-sum repeated game with incomplete information. Before ...
International audienceIn games with incomplete information, the players' states of information may b...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Imperfect information games (IIG) are games in which each player only partially observes the current...
Doxastic characterizations of the set of Nash equilibrium outcomes and of the set of backward-induct...
This paper studies experimentally the value of private information in strictly competitive interacti...
International audienceWe consider imperfect information stochastic games where we require the player...
International audienceWe investigate a two players zero sum differential game with incomplete inform...
This paper aims to solve two fundamental problems on finite or infinite horizon dynamic games with p...
International audienceThis paper studies the optimization of strategies in the context of possibly r...